There will be more information here as I go along, for now, these are the two things that most people are looking for ;)
Charm Spell Information- From the Camelot Herald w/some additions from me
Charm Compels creature to fight and die for the caster. The level of the creature charmed is up to 100% of the caster's level. Depending on the level of the spell, only certain types of creatures may be charmed. |
|||||||
Spec Level | Charms To* | Spell Information | |||||
1 | 10 | Persuade Will | Enemy | 4.0s/*/0s | Rng: 1000 | Charm Any Creature ^ | 25% power |
7 | 15 | Coerce Will | Enemy | 4.0s/*/0s | Rng: 1000 | Charm Any Creature ^ | 25% power |
12 | 26 | Compel Will | Enemy | 4.0s/*/0s | Rng: 1000 | Charm Any Creature ^ | 25% power |
20 | 40 | Control Will | Enemy | 4.0s/*/0s | Rng: 1000 | Charm any creature | 25% power |
32 | 50 | Wrest Will | Enemy | 4.0s/*/0s | Rng: 1000 | Charm any creature | 25% power |
* The high-range for the charms is HEAVILY affected by your Mind spec, early on. For the level 1 charm
only a level 8 creature might be effectively charmable if you don't have near-full Mind spec. Later, after the level 20 charm
there's few resists even if you keep your Mind spec as low as possible. ^ The Camelot Herald (www.camelotherald.com) lists these spells differently, saying Humanoid, Animal, and Insect; but they can charm all. |
How to Spec for Yellow Pets - but still have damage!
by Quix76 (somewhat dated commentary)
Level | Body | Mind | Notes: |
5 | 5 | 1 | |
6 | 6 | 1 | |
7 | 7 | 1 | |
8 | 8 | 1 | New Body dd spell |
9 | 8 | 4 | New AE mez spell |
10 | 8 | 5 | |
11 | 8 | 7 | New charm spell |
12 | 9 | 7 | |
13 | 10 | 7 | |
14 | 10 | 9 | |
15 | 10 | 11 | |
16 | 10 | 12 | |
17 | 11 | 12 | |
18 | 13 | 12 | |
19 | 14 | 12 | |
20 | 15 | 12 | |
21 | 16 | 12 | New Body dd spell |
22 | 16 | 14 | New AE mez spell |
23 | 16 | 16 | |
24 | 16 | 17 | |
25 | 16 | 19 | |
26 | 16 | 20 | New charm spell; New Body single target root spell |
27 | 17 | 20 | |
28 | 19 | 20 | |
29 | 20 | 20 | |
30 | 22 | 20 | New Body dd spell |
31 | 23 | 20 | |
32 | 24 | 20 | |
33 | 24 | 20 | |
34 | 25 | 20 | |
35 | 28 | 20 | |
36 | 28 | 22 | |
37 | 28 | 23 | |
38 | 30 | 23 | My advice is to get 30 here to get the AE root and start doing Tanglers/Tree gobs. AE root will make you're crowd controlling much easier |
39 | 30 | 24 | New AE mez spell |
40 | 30 | 26 | |
41 | 30 | 28 | |
42 | 30 | 30 | |
43 | 30 | 32 | New charm spell; you don't get your last charm spell till 43, but since you will probably be doing tanger/tree gobs, most groups won't want a pet here and my opinion is that AE root will help out way more than a pet will. Even if you wanted a telamon pet, you can't get one till lvl44 anyways, so it puts you within 1 lvl of them. |
44 | 30 | 34 | New AE mez spell |
45 | 32 | 34 | |
46 | 34 | 34 | |
46.5 | 35 | 34 | New Body dd spell |
47 | 35 | 34 | 53 points left over to increase Body or Matter (when it becomes a viable line) |
48 | 35 | 34 | 124 points left over to increase Body or Matter (when it becomes a viable line) |
49 | 35 | 34 | 197 points left over to increase Body or Matter (when it becomes a viable line) |
50 | 35 | 34 | 271 points left over to increase Body or Matter (when it becomes a viable line) |